IBM Identity Purchase and Implications for Virtual Worlds
Business in Virtual Worlds, Second Life | (0)
IBM's purchase of Encentuate adds to the aggregation of identity management software and services amongst a few top players. As covered at Information Week the move follows that of Microsoft which purchased Credentica's U-prove identity software.
Identity, age verification, transparency and trust are Internet-wide issues. These issues have played out in virtual worlds and are increasingly viewed as either something that can create a barrier to 'real world entry' into virtual worlds or a thorn in the side of immersionists. The idea of being able to toggle your identity is thus gaining increasing credence, leaving the power in the hands of ...