The Virtual Keeps Getting More Real: Raytracing, Mars and Shiny Things
Applications and Tools, Virtual World Platforms, Visualization in 3D | (3)
I've long been an advocate that what drives a virtual world isn't how real it looks - it's what you can do, who you meet, and how robust the tools are for collaboration and generating content. Real is for games - you know, the code heads who drool over how brilliant the water is, say, but neglect to mention that the game mechanics leave you, well, wanting more.
But it's hard to ignore that that the way chips are headed (you've heard of the Singularity, right?) and continual improvements in how stuff is moved around networks mean that virtual worlds are ...