It may seem like a stretch to say that 5,000 educators and trainers coming together in a virtual world represents the leading edge of how we can come to an accommodation with technology’s power over our lives, but that’s what struck me about the Virtual Worlds Best Practices in Education (VWBPE) conference.
Karl Kapp wrote a follow-up piece in which he claimed he had seen the “future of conferences” and while that may be true to some degree I was instead reminded of what Tom Boellstorff said during my interview of him on Saturday: that as we CREATE we both construct and embed ideas in those constructions.
He reiterated the point he made in his book Coming of Age in Second Life: virtual worlds powerfully represent a broader return to ‘techne’ as compared to ‘episteme’, the return of craft over formalized knowledge structures, and that through our use of the tools available to us we are creating new cultures and ways of understanding.
Tom goes further and says that in Second Life, not only do we have the visible manifestation of the concept of techne, or craft, versus episteme – but the techne is embedded WITHIN techne.
A conference in a virtual world achieves the obvious: it brings people together who might not be able to otherwise; it overcomes the barriers of geography (and with 48 straight hours of content, it overcame the barriers of time, to a degree at VWBPE); it saves costs on travel; and it allows access to expertise that we might not otherwise have.
But it does something further, and as I’ve said elsewhere, the power of virtual worlds isn’t simply in the creation of an immersive 3D space which allows both a sense of presence and space. The power of Second Life rests in its ability to represent ideas that are tangibly represented in a real-time collaborative environment.
Second Life is a massive, shared, editable, growing, changing world, but it’s also object oriented programming made accessible to, well, nearly everyone. This is significant because it provides access to a set of technological tools that are readily accessible (although not always easily mastered) with which we not only create 3D objects or environments, but the articulation of the ideas and cultural symbols with which we can endow them.
I honestly believe that this is what was ‘embedded’ in VWBPE – not the fact that participants could join each other and listen to speeches from a distance, but rather that they were able to remind each other that knowledge is constructed from the granular components of craft….that in a world in which the accumulation of knowledge is increasingly based upon techne as compared to episteme, we are ability to connect with each other, share, and manifest our ideas and connections in a way that simply was not possible 5 years ago or 10.
While 5,000 people were proving the truth of this craft, Douglas Rushkoff, who recently appeared on Metanomics, was reminding us that technology is NOT all from the podium at SWSX and proposed ‘Ten New Commands for the Digital World’.
And the Tenth Command was the following: Program or be programmed. From a live report from SXSW:
This is a fascinating concept. Culture at large thinks about technology in terms of what can it do for us, rather than what can we make it do. Rushkoff says this is a false trade-off. Companies are telling us, well if you want that, then we can’t really make it dependable. They try to appease us with minimal customization. He says that if we are looking at the Net as a product we consume rather than something we create with, we are doomed.
The education community proved not that you can bring people together from a distance. They proved that there are already people out there who are finding their own accommodation with digital domains which would much RATHER we consume (or fertilize our crops, but still consume nonetheless) than create, and who have instead said:
“No. I’ll rez a few prims and come up with a few ideas and maybe I’ll stumble across a few other people who do the same. There’s no aggregation, there are no channels, there are no portals, there are no uber-brands or politics that I should rely on to do it for me – there’s simply the ever-widening circle of our ideas, and in our refusal to be programmed, we’ll craft a program of our own.”
An excerpt from Rushkoff’s keynote at SWSX:
it is “telling” that Rushkoff- one who dosent DO but only tells of others Doings, was the keynote at SXSW. We can assume hes been Programmed.;)?
Facsimile as reality. Copy more valuable than Original.
But then any “real” meta already makes their living this way.
Im not a Doctor but I play one on TV. Cube3
Rushkoff says that because he uses Word he’s a programmer. Or something like that based on the notes. HAHAHA.
Hmmm….I make stuff by making stuff, so am I pseudo-meta or uber-meta do you think?
I KNOW I’m not an original, I just wrap up old ideas in lengthier or prettier forms.
They still call them TV “Programs”.;) In fact, MOST still do… so perhaps he’s write.;)
many have flown, but are they flyers? was peter graves a pilot with a preference, or an actor who at that time was unprefered?
And what about all social 3D Virtual World services that don’t offer “flying” becoming failures- or at least closed down?
Will we learn to fly the friendly skies?
icarus cube3
@Dusan who wrote in part:
“I make stuff by making stuff, so am I pseudo-meta or uber-meta do you think?”
A philosopher of the human condition in a technological world, perhaps? That’s how I see you, anyway.
Think.Make.Learn…
Think.Make.Learn …
Human Programming?
New Commandment 11: No Keynoters under 60.;)
Meta Moses Cube3
wiggly woggly woo woo klink plong
Those reared on Teletubbies are now Teens….
be afraid, be very afraid…-;)
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This post was mentioned on Twitter by vwestland: Program or Be Programmed: Education, Virtual Worlds and Our Lives Online http://bit.ly/9GEVF4...
cube wrote in part:
“Those reared on Teletubbies are now Teens….”
And those reared on Ritalin are now in college … which arguably explains the pressured & staccato speech…
not only do we have the visible manifestation of the concept of techne, or craft, versus episteme – but the techne is embedded WITHIN techne.
I realize all this is an artificial academic and jargonistic discussion based on terms with all kinds of pedigreed associations.
But…to take it more simply, I don’t think we are bound to a lock-step into craftland and medieval guilds and such just by inhabiting a virtual world with the ability to rez and texture prims. After all, we sketch on paper napkins and we point to pictures and on the Internet we send links to Youtubes. So it’s all just story-telling around the campfire scratching a stick in the dirt.
I think that there is so much lore and narration and story attached to all the prims, that you can’t look at it too absolutely. The lore that people acquire to learn not only the workings but the culture of Second Life isn’t techne but episteme is seems to me.
More from this presentation on the South by Southwest official youtube channel.
http://www.youtube.com/watch?v=imV3pPIUy1k