Computerized Craft
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The promise of 3D virtual sculpting has taken a step forward with the work of computer scientists at the Stanford Virtual Worlds Group. While aimed at platforms other than Second Life, the objective is to take the pain out of creating complex objects.
Headed by Vladlen Kolten, the group is beginning to make 3D trees in order to prove that object construction can be sophisticated without being difficult. But why trees, you might ask?
Botanists have catalogued trees in great detail over the centuries, categorizing things such as trunk width, leaf type, and limb spacing. Armed with this information, the Stanford group ...