Going Viral in a Virtual World: Branding and the Undead
Business in Virtual Worlds, Second Life | (5)
New World Notes reports on Bloodlines, a massive Grid-wide viral 'game' where participants gain points by, well, biting people.
Image: SL Bloodlines
But what's intriguing about this, other than the complaints by merchants that their store's customers are being accosted by roaming packs of vampires, is the mechanics of the game - and the proof, judging by the 1,500 or so participants, that creative branding isn't, well, dead.
Bloodlines combines all the elements that brands are looking for these days:
- A 'viral' campaign where the distribution of the message is driven by users/consumers
- Cross-media execution, in this case 'in-world' activities and the Web ...