Getting It: Virtual Worlds, Enhancing the Human Condition
Applications and Tools, Business in Virtual Worlds, Collaboration, Identity and Expression, Second Life, Virtual World Platforms | (1)
Forgive me if this seems like self-congratulatory back patting, but recent coverage by the Department of Defense of the Amputee Virtual Environment Support Space (AVESS) has another message other than how wonderful we are: it shows how it doesn't take much to move from, um, "how do I move around" to "the use of avatars can have a real impact".
And that's a bit of the back story to the project, because although the project manager at the project sponsoring organization (Ashley Fisher at TATRC) knew that there was more to Second Life and virtual worlds than "just a game", she ...