Getting Psyched About Avatars
Education in Virtual Worlds, Identity and Expression, Second Life | (11)
The benefits of immersive environments for psychology will be explored by a new working group, to be launched this coming Wednesday in Second Life. The group, called the Psychology of Immersive Environments Technology Working Group (or PIE.TWG for short) will be responsible for:
1) advancing basic and applied research on the psychology of immersive environments, 2) promoting
immersive experiences and programs that are psychologically beneficial, 3) defining best practices for the early identification and assistance of at-risk users of immersive environments and the treatment of individuals currently manifesting symptoms of immersive disorder, and 4) collecting and disseminating scientific and professional information on ...