OpenSim and Rezzing Textures: 200% Increase in Load Speeds
Applications and Tools, Virtual World Platforms | (12)
A code patch to OpenSim by one of our developers, Tom Grimshaw, has contributed to a 200-300% increase in texture loading efficiency and speed. The patch was developed in an attempt to address the issue of 'grey textures', textures that get 'stuck' and never seem to appear, and textures in the distance appearing before those closest to your avatar. As Tom notes, the result in initial tests includes:
- Increased packet efficiency greatly, less wasted bandwidth
- Shaken the texture clog issue where textures stopped being delivered
- Implemented texture priorities properly, nearer objects load first
- Reduced memory usage per connected client VERY ...